

In addition, some areas have been optically adjusted: You will notice this most clearly in siege battles, as many effects are raining down on the graphics card at once. What’s been improved: Above all, the performance has been significantly improved. You can also speak to the quest givers from the tactics card and do not have to travel to town. With each subsequent patch, more and more lines should be spoken. Give them a voice: With the new Mount & Blade 2 update e1.5.7 you should notice that more NPCs are speaking. Small groups will also try to get more cavalry instead of following a random troop upgrade. That too is a thing of the past and kingdoms make peace or enter into treaties more quickly after their own losses. This occurrence is of course incomprehensible, as your counterpart has lost everything. So kings who were good friends actually started a war without seeing any real reason or benefit in it.Įven if a kingdom lost territory because of you, the ruler did not want to make peace with you. So far, they have behaved irrationally towards their allies. This is now much smarter and more tactical. Improved behavior: The Artificial Intelligence (AI for short) was also screwed in the Mount & Blade Update e1.5.7. The six skill sets are different for each age, but the description gives a good indication of which skills you improve with the selection. With six different skill choices that can be determined at ages two, five, eight, eleven, and sixteen. Now with the Mount & Blade 2 Update e1.5.7 you can actively intervene in the development and training of your offspring. Often players had a child who was 16 years of age, but who had no skills at all. So far there has been no way to influence the development of one’s own offspring.

This is in the Mount & Blade 2 Update e1.5.7 patch notes Training for children
